Underground bunker

The underground bunker

A snapshot of the underground bunker.

Building overground is great… but what about working underground. Those little secret bunkers left over from the cold war that are being turned into dwellings. Here’s a version for minecraft. There are two important variables that set the depth (it’s still there as tower height as a throwback to the last post) and the width. If you go too low (perhaps only to 5 or less) then the stairs don’t work. The torches get placed in funny positions sometimes or end up scattered on the floor. I think it’s to do with the fact that I haven’t put in facing-directions yet, but I’m not sure.

This could be interesting if started not far from a cliff-edge – you could then tunnel in to meet it somewhere. The bunker position is based on where “Steve” is standing at the moment the script is run.

Edited… some of the indenting went wrong last night!

from mcpi import minecraft
import time
mc = minecraft.Minecraft.create()
 
mc.postToChat("Python is now in control!")
 
def Bunker(x,y,z,height,width):
    y=y-height
    useblock=45
    centre=width/2
    mc.setBlocks(x,y,z,x+width,y+height,z+width,0) #clear the space first
 
    mc.setBlocks(x,y,z,x+width,y+height,z,useblock) #build a wall
    mc.setBlocks(x,y,z,x,y+height,z+width,useblock) #build a wall
    mc.setBlocks(x+width,y,z,x+width,y+height,z+width,useblock) #build a wall
    mc.setBlocks(x,y,z+width,x+width,y+height,z+width,useblock) #build a wall
 
    mc.setBlocks(x,y+height,z,x+width,y+height,z+width,42) #add a lid
    mc.setBlocks(x+3+centre,y+height,z+1,x+1+centre,y+height,z+2,0) #add a hole in the floor
 
    for floorheight in range(int(y)-1,int(y+height)-1,4):
        print "Putting in a floor at ",floorheight
        mc.setBlocks(x,floorheight,z,x+width,floorheight,z+width,17) #add a floor
        mc.setBlocks(x+3+centre,floorheight,z+1,x+1+centre,floorheight,z+2,0) #add a hole in the floor
 
        mc.setBlocks((x+centre)-1,floorheight+2,z,x+1+centre,floorheight+2,z,50) #add torch to front
        mc.setBlocks(x,floorheight+2,(z+centre)-1,x,floorheight+2,z+1+centre,50) #add torch to right side
        mc.setBlocks((x+centre)-1,floorheight+2,z+width,x+1+centre,floorheight+2,z+width,50) #add torch to rear
        mc.setBlocks(x+width,floorheight+2,(z+centre)-1,x+width,floorheight+2,z+1+centre,50) #add torch to left side
 
        for stepheight in range(1,4):
            mc.setBlock(x+stepheight+centre,floorheight+stepheight,z+1,67,0) # add an ascending east step block
            mc.setBlock(x+stepheight+centre,floorheight+stepheight,z+2,67,0) # add an ascending east step block
 
startx,starty,startz = mc.player.getPos() #get the player's position
 
towerheight=60
towerwidth=10
Bunker(startx,starty,startz,towerheight,towerwidth)

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Another Minecraft tower (or two)

High rise towers from a Python program

Create two high-rise towers with this simple script

This program creates two towers next to each other. They’re rather sparse, having only four windows, an entrance door and a staircase to the top. It’s possible to walk up the staircase although you’ll get pretty dizzy in the process. I need to edit the program to stop it putting a useless staircase right at the top, but other than this it’s quite effective. Perhaps with a little work it would be possible to populate the minecraft world with a whole range of flats – even maybe using random for different heights and positions. Another refinement would be to clear the space it occupies so that you don’t have to remove the trees and landscape from the placement position.

from mcpi import minecraft
import time
mc = minecraft.Minecraft.create()

mc.postToChat("Python is now in control!")
#mc.setBlocks(-100,0,-100,100,100,100,0)
#mc.setBlocks(-100,1,-100,100,1,100,1)


def Tower(x,y,z,height,width):
    useblock=1
    centre=width/2
    mc.setBlocks(x,y,z,x+width,y+height,z,useblock)
    mc.setBlocks(x,y,z,x,y+height,z+width,useblock)
    mc.setBlocks(x+width,y,z,x+width,y+height,z+width,useblock)
    mc.setBlocks(x,y,z+width,x+width,y+height,z+width,useblock)
    mc.setBlocks(x+centre,y,z,x+1+centre,y+1,z,0) #add doorway to front


    for floorheight in range(int(y)-1,int(y+height),4):
        print "Putting in a floor at ",floorheight
        mc.setBlocks(x,floorheight,z,x+width,floorheight,z+width,useblock) #add a floor
        mc.setBlocks(x+3+centre,floorheight,z+centre,x+1+centre,floorheight,z+1+centre,0) #add a hole in the floor

        mc.setBlocks((x+centre)-1,floorheight+2,z,x+1+centre,floorheight+2,z,102) #add window to front
        mc.setBlocks(x,floorheight+2,(z+centre)-1,x,floorheight+2,z+1+centre,102) #add window to right side
        mc.setBlocks((x+centre)-1,floorheight+2,z+width,x+1+centre,floorheight+2,z+width,102) #add window to rear
        mc.setBlocks(x+width,floorheight+2,(z+centre)-1,x+width,floorheight+2,z+1+centre,102) #add window to left side
        for stepheight in range(1,4):
            mc.setBlock(x+stepheight+(width/2),floorheight+stepheight,z+(width/2),67,0) # add an ascending east step block
            mc.setBlock(x+stepheight+(width/2),floorheight+stepheight,z+1+(width/2),67,0) # add an ascending east step block

startx,starty,startz = mc.player.getPos() #get the player's position

#startx=0
#starty=0
#startz=0

towerheight=60
towerwidth=10
Tower(startx,starty,startz,towerheight,towerwidth)
Tower(startx+20,starty,startz,towerheight,towerwidth)